The Design Thinking Process in Education
The Design Thinking Process comes from the business world and, in particular, it’s a method for Marketing. It consists of a way of thinking and innovating in the context of products and services that satisfy the needs of clients.
However, it has specific characteristics that educators can apply in the classroom as a way to design solutions to education-related problems and needs.
What does the Design Thinking Process involve?
Design Thinking constitutes a way of working in teams in order to solve problems and come up with innovative solutions. According to one of its creators, Tim Brown, it’s a method that focuses on individuals and concentrates more on the design process than on the final product.
The method consists of 5 phases that make up the process, which include the following:
- Empathize: This refers to putting yourself in your users’ shoes to discover their needs.
- Define: This step involves defining the needs and perceptions of users in order to establish a starting point.
- Ideate: Here, participants imagine a variety of possible creative solutions
- Prototype: This is the step that involves creating solutions, developing and putting into practice the best ideas from the previous phase.
- Test: Evaluation will indicate what phases of the process we must go back to in order to improve or change certain aspects. Testing is always based on the feedback of users and allows us to know if the design of every phase and the application of solutions has truly met their needs.
How does the Design Thinking Process work in the context of education?
When looking at the process from an educational perspective, Design Thinking is a very beneficial and innovative tool. It serves to bring improvement to educational institutions and the relationships and processes that develop inside. The method offers simple solutions to the problems that arise, on the basis of cooperation, observation, experimentation, and constant evaluation.
The Design Thinking Process allows all educational parties to participate and offer solutions on the basis of everyday educational needs. Cooperation between teachers, students, and parents is an essential component when it comes to improving the practices and climate of a school.
The application of the Design Thinking Process at school
As we mentioned above, this method helps us find creative and innovative responses to educational problems. Keeping in mind the phases that the method involves, the steps to follow are the following:
Empathize with the parties involved
We must be aware of their needs, problems, and desires. This means putting ourselves in their shoes in order to understand them and analyze their situation and context. In this phase, it’s important to listen, observe, and take note of data and information.
Designing a path
According to this method, the second stage indicates that we establish a pathway using the information from the previous phase. The idea is to define and design an action focus whereby we organize our information in order to reveal the most relevant and urgent aspects, needs, and problems.
Then, we ask ourselves what may be causing the problems and what options we have to offer solutions and improvements.
Come up with ideas
In this third phase, it’s time to start coming up with ideas. This is a creative stage where every party in the educational context should participate. To make this happen, there are techniques – such as brainstorming – that help to produce and organize all of the ideas that arise. It’s import for this moment to be relaxed and fun in order for innovative ideas to appear.
In the fourth stage of the process, it’s time to turn the ideas from the previous stage into something tangible. It means taking the most coherent and acceptable ideas and giving them shape.
In other words, it involves determining how to put them into practice. Here, participants must organize aspects such as time, space, human resources, finances, and the materials that are necessary to execute the ideas.
Validate and evaluate
Finally, in the fifth and final step, we must validate the path we’ve chosen in each of the previous steps. In other words, we’ll explain and share the decisions we’ve made. And, based on the feedback of users, we’ll finish pinpointing the actions we’ll pursue.
What’s more, this phase also involves the evaluation of the entire implementation process. This means being able to test along with users themselves that we have managed to find effective and innovative solutions to their needs, desires, and concerns.
All cited sources were thoroughly reviewed by our team to ensure their quality, reliability, currency, and validity. The bibliography of this article was considered reliable and of academic or scientific accuracy.
- Steinbeck, R. (2011). El «design thinking» como estrategia de creatividad en la distancia. Comunicar, 19(37), 27-35. Recuperado de https://www.redalyc.org/pdf/158/15820024004.pdf
- Arias Flores, H., Jadán Guerrero, J. y Gómez-Luna, L. (2019). Innovación Educativa en el aula mediante Design Thinking y Game Thinking. Hamut´ay, 6(1), pp. 82-95. Recuperado de http://revistas.uap.edu.pe/ojs/index.php/HAMUT/article/view/1576/1794