All About Interactive Projectors for Children

Technology has made interactive projectors part of the educational and video game world. They're one of the latest tools that allow children to have an experience that awakens their senses and their logic.
All About Interactive Projectors for Children
María Alejandra Castro Arbeláez

Reviewed and approved by the psychologist María Alejandra Castro Arbeláez.

Written by Naí Botello

Last update: 27 December, 2022

Interactive projectors for children are optical instruments that project video signals onto a surface. Unlike traditional projectors, the images from interactive projectors can be modified with pointers, pens or hands.

These projectors are inheritors of the beam technology, used in conference rooms. Their cinematographic quality allows them to reach large audiences.

Interactive projectors are one of the most complete tools available in education today. They also offer fun and entertaining options to children. If you want to know more about their benefits and applications, continue reading.

How do interactive projectors for children work?

Interactive projectors are of the many ideas that have risen out of the era of Digital Educational Objects (DEO). The purpose of their reaction was to offer pedagogical applications with top-quality virtual reality interaction to parents and teachers alike.

Basically, this device transmits from the whiteboard to the computer screen whatever orders the teacher or child gives it. Then, the program carries out the instructions, which are reflected on the screen in real time. The illusion that it creates is known as 4D virtual reality.

These projectors use 3LCD technology and have an optic mechanism with ultra-short distance that avoids shadows and other nuisances with white light. They also possess flotation functions so that interactive responses are immediate and their resolution is XWGA. 

This translates into a quality sensory stimulus that offers children more complex experiences in the classroom and during playtime.

Advantages in the educational world

There are many advantages to the use of interactive projectors in education. This tool, while quite expensive, seems to be the best option for giving lessons in class. It offers teachers countless possibilities for presenting information – much more than chalkboards, traditional projectors, and even video beam.

All About Interactive Projectors for Children

For example, teachers can present an image and write over it, create collages, or make any sort of direct modification to the teaching material. 

This allows them to make use of the newest educational methodologies. Furthermore, it gives educators the possibility of taking the projector anywhere, without the same requirements of traditional projectors.

These projectors also offer teachers the opportunity to substitute their computers, as they’re a complete and simple technological device. With them, educators can induce their students’ logical thought, which is a proposal of the constructivist theory of education .

The advantages for interactive gaming

Interactive projectors can offer the little ones in your home more complete entertainment experiences. These devices reproduce virtual scenes in which children can control objects with their hands, legs or electronic pencils. Among the most video games are The Floor is Lava, the giant floor piano, mini soccer, and tic tac toe.

All About Interactive Projectors for Children

Lastly, educational institutions that have already implemented this technology have demonstrated advances with students with learning disabilitiesThe technology has proven beneficial to students with ADHD, hearing disabilities, mild vision problems, kinesthesic issues, behavioral problems, etc.

All cited sources were thoroughly reviewed by our team to ensure their quality, reliability, currency, and validity. The bibliography of this article was considered reliable and of academic or scientific accuracy.

  • Flores, J., Otero, A., Mallo, E., & Arenas, R. (2010). “Sistemas de Visualización Inmersiva, Interactivos y de bajo coste en Museos y Espacios Públicos”, Virtual Archaeology Review, 7 (2): 31-34.
  • Brennan, K., & Resnick, M. (2012). “Nuevos marcos de referencia para estudiar y evaluar el desarrollo del pensamiento computacional”. In AERA.
  • López Rayón Parra, A. E., Ledesma Saucedo, R., & Escalera Escajeda, S. (2007). Ambientes Virtuales de Aprendizaje. Secretaría de Apoyo Académico. Dirección de Tecnología Educativa. Instituto Politécnico Nacional.

This text is provided for informational purposes only and does not replace consultation with a professional. If in doubt, consult your specialist.